MIDNIGHTERS
Who we are
Midnighters are an expert production collective, providing bespoke video game production and publishing support for developers and publishers who need an extra set of hands.
With a speciality in facilitating sustainable internal development practices, as well as business development and creative release management strategy, we help teams develop & ship titles confidently.
Our veteran team has been responsible for production, release management, community and creative support on titles such as Art of Rally, Monster Train 2, Cult of the Lamb, Mini Metro, Mini Motorways, Alto's Adventure, Alto's Odyssey, Day Z, Arma 3, Hellboy Web of Wyrd, Dicefolk, Absolute Drift, and many more.…
Production
Our experienced team of producers have collectively shipped dozens of commercially successful and critically acclaimed titles over the last 15 years, with proven track record of supporting and leading dev teams to build games confidently and sustainably.
We empower our clients by implementing development best practice, handy production tools, marketing/release management strategy, as well as supporting studio founders to build and scale teams effectively—while taking care of their people first and foremost.







Our services






Publishing
We provide a full service, or light-touch publishing experience with negotiable terms that respects your objectives. We are open to a range of project scales, and can provide upfront funding, or work with teams that do not require direct investment, and instead would like publishing support in exchange for a smaller share of project royalties than a typical publisher would expect.
We have experience delivering premium PC, console and mobile titles — as well as shipping titles alongside first-party platforms for inclusion in subscription services such as; Apple Arcade, Xbox Game Pass, Google Play Pass and Netflix.
We seek to partner with teams on projects that offer something fresh to players. You don’t need to tick all our boxes — we are interested in titles that meaningfully lean into even just one of the elements covered below.

- Distinctive: A unique hook, mechanic, or narrative element that stands out from the crowd.
- Fresh: Art direction & sound design that break from genre conventions or bring something new to the medium.
- Innovative: Creative application of existing or emerging technology, mechanics or themes.
- Authentic: Projects with a clear creative vision or cultural perspective not often seen in games.

- Community-Driven: Mechanics that encourage player interaction, cooperation, or competition.
- Shareability: Moments or features primed for streaming, sharing, or user-generated elements.
- Long-Term: Opportunities for ongoing player involvement through multiplayer, live ops, or regular content updates.
- Positive Social Impact: Games that foster inclusivity, empathy, and meaningful connection.

- Clear Target Audience: You know your players and understand their preferences.
- Strong Identity: Instantly recognisable branding, key art, and a compelling elevator pitch.
- Genre Awareness: Aware of current market trends, with a clear point of difference from competitors.
- Scalable Potential: Room for IP growth through sequels, expansions, or cross-media opportunities.

- Distinctive: A unique hook, mechanic, or narrative element that stands out from the crowd.
- Fresh: Art direction & sound design that break from genre conventions or bring something new to the medium.
- Innovative: Creative application of existing or emerging technology, mechanics or themes.
- Authentic: Projects with a clear creative vision or cultural perspective not often seen in games.

- Community-Driven: Mechanics that encourage player interaction, cooperation, or competition.
- Shareability: Moments or features primed for streaming, sharing, or user-generated elements.
- Long-Term: Opportunities for ongoing player involvement through multiplayer, live ops, or regular content updates.
- Positive Social Impact: Games that foster inclusivity, empathy, and meaningful connection.

- Clear Target Audience: You know your players and understand their preferences.
- Strong Identity: Instantly recognisable branding, key art, and a compelling elevator pitch.
- Genre Awareness: Aware of current market trends, with a clear point of difference from competitors.
- Scalable Potential: Room for IP growth through sequels, expansions, or cross-media opportunities.

- Distinctive: A unique hook, mechanic, or narrative element that stands out from the crowd.
- Fresh: Art direction & sound design that break from genre conventions or bring something new to the medium.
- Innovative: Creative application of existing or emerging technology, mechanics or themes.
- Authentic: Projects with a clear creative vision or cultural perspective not often seen in games.

- Community-Driven: Mechanics that encourage player interaction, cooperation, or competition.
- Shareability: Moments or features primed for streaming, sharing, or user-generated elements.
- Long-Term: Opportunities for ongoing player involvement through multiplayer, live ops, or regular content updates.
- Positive Social Impact: Games that foster inclusivity, empathy, and meaningful connection.

- Clear Target Audience: You know your players and understand their preferences.
- Strong Identity: Instantly recognisable branding, key art, and a compelling elevator pitch.
- Genre Awareness: Aware of current market trends, with a clear point of difference from competitors.
- Scalable Potential: Room for IP growth through sequels, expansions, or cross-media opportunities.
Team
What makes our crew unique is our up-to-date experience serving as in-house production, design, engineering and art team members. We have a proven track record of releasing critically acclaimed and commercially successful titles ourselves. We think like creative game developers because we are creative game developers. We know the ins and outs of the development process and approach both our published and production supported titles with an understanding of what it is like to be in your shoes.

After a career in graphic design, software and film, Zea joined the games industry in 2014. Named as one of The Game Awards 2023 Future Leaders – Zea has worked on many critically acclaimed and award winning titles such as Saltsea Chronicles, Cult of the Lamb, Day Z and Arma 3. Zea’s mission is to support future leaders and empower creatives to craft impactful titles while having a great time!

Aaron has spent 15 years in games, beginning his career as a UI designer for Microsoft and Disney before getting his start with community management at the Indie Megabooth. With a background in visuals and community building, he’s brought both creativity and care to supporting teams of all sizes. Most recently, he had a role in helping launch Devolver’s new IP-based publishing label, Big Fan.

Jair is a producer with history of bringing critically acclaimed & commercially successful titles to life, such as; Mini Motorways, Mini Metro, Art of Rally and the Apple Design Award winning Alto's Odyssey. Jair specialises in business development, with a background in assisting both indies & large scale dev teams to grow, tackle new ambitious titles and professionalise their operations.

Jacob is a seasoned technical producer, with a decade of experience guiding acclaimed indie titles to success, including the award-winning Art of Rally, Golden Lap, and Absolute Drift. Jacob's technical acumen encompasses a human-centered approach to modern development pipelines, cross-platform optimisation, and agile production methodologies tailored specifically for independent studios.

After a career in graphic design, software and film, Zea joined the games industry in 2014. Named as one of The Game Awards 2023 Future Leaders – Zea has worked on many critically acclaimed and award winning titles such as Saltsea Chronicles, Cult of the Lamb, Day Z and Arma 3. Zea’s mission is to support future leaders and empower creatives to craft impactful titles while having a great time!

Aaron has spent 15 years in games, beginning his career as a UI designer for Microsoft and Disney before getting his start with community management at the Indie Megabooth. With a background in visuals and community building, he’s brought both creativity and care to supporting teams of all sizes. Most recently, he had a role in helping launch Devolver’s new IP-based publishing label, Big Fan.

Jair is a producer with history of bringing critically acclaimed & commercially successful titles to life, such as; Mini Motorways, Mini Metro, Art of Rally and the Apple Design Award winning Alto's Odyssey. Jair specialises in business development, with a background in assisting both indies & large scale dev teams to grow, tackle new ambitious titles and professionalise their operations.

Jacob is a seasoned technical producer, with a decade of experience guiding acclaimed indie titles to success, including the award-winning Art of Rally, Golden Lap, and Absolute Drift. Jacob's technical acumen encompasses a human-centered approach to modern development pipelines, cross-platform optimisation, and agile production methodologies tailored specifically for independent studios.

After a career in graphic design, software and film, Zea joined the games industry in 2014. Named as one of The Game Awards 2023 Future Leaders – Zea has worked on many critically acclaimed and award winning titles such as Saltsea Chronicles, Cult of the Lamb, Day Z and Arma 3. Zea’s mission is to support future leaders and empower creatives to craft impactful titles while having a great time!

Aaron has spent 15 years in games, beginning his career as a UI designer for Microsoft and Disney before getting his start with community management at the Indie Megabooth. With a background in visuals and community building, he’s brought both creativity and care to supporting teams of all sizes. Most recently, he had a role in helping launch Devolver’s new IP-based publishing label, Big Fan.

Jair is a producer with history of bringing critically acclaimed & commercially successful titles to life, such as; Mini Motorways, Mini Metro, Art of Rally and the Apple Design Award winning Alto's Odyssey. Jair specialises in business development, with a background in assisting both indies & large scale dev teams to grow, tackle new ambitious titles and professionalise their operations.

Jacob is a seasoned technical producer, with a decade of experience guiding acclaimed indie titles to success, including the award-winning Art of Rally, Golden Lap, and Absolute Drift. Jacob's technical acumen encompasses a human-centered approach to modern development pipelines, cross-platform optimisation, and agile production methodologies tailored specifically for independent studios.